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Game Development

ludo.ai

Generates and animates game-art assets from text prompts and reference images.

1 endpoint32 known toolsFirst detected July 25, 2026Last detected August 29, 2026

ENDPOINT 1

https://mcp.ludo.ai/mcp

No auth detected

MCP server metadata

Name
ludoai
Version
0.9.2
Capabilities
tools
Server instructions

IMPORTANT: Asset URLs returned by these tools point to Google Cloud Storage links that EXPIRE AFTER 7 DAYS. Any generated asset that needs to outlive that window — especially assets destined for production use — must be downloaded and saved locally (or re-uploaded to permanent storage) right away. Never store or hard-code the returned URLs as permanent references.

Known tools 32

validateApiKeyEndpoint

Validates an API key.

Inferred read-only
createImage

Generate game-art images from a text prompt alone, selecting an image_type (e.

Inferred read-only
generateWithStyle

Generate new images that match the visual style of a reference image: supply a style_image (URL or base64) plus a text prompt describing what to create and an image_type (defaults to sprite).

Potential side effects
editImage

Modify an existing image according to text instructions: supply a source image (URL or base64) and a prompt describing the changes (e.

Potential side effects
animateSprite

Animate a static sprite into a spritesheet driven by a motion text prompt (image-to-spritesheet): supply an initial_image (URL or base64) plus a motion_prompt like "walking" or "attack slash", and optionally a final_image to interpolate between a start and end frame.

Inferred read-only
animateSpriteKeyframes

Animate a sprite through up to three fixed keyframes — initial_image, middle_image and final_image (each a URL or base64) — producing a spritesheet that interpolates through the provided frames in order.

Inferred read-only
generatePose

Re-pose an existing sprite into a new target pose while preserving the character, taking a source image (URL or base64), a pose name (or "Other" with a free-text description), and an optional n (1-4) for how many variations to produce.

Inferred read-only
rotateSprite

Re-render an existing sprite from a different camera viewpoint while keeping the same character and pose, taking a source image (URL or base64), a required camera_rotation azimuth (one of 0, 45, 90, 135, 180, -135, -90, -45 degrees), an optional camera_elevation (0, 30, or 60 degrees; omit to keep the current elevation), and an optional n (1-4) for the number of variations.

Inferred read-only
transferMotion

Transfer motion from a reference video or a named animation preset onto a static sprite image, producing an animated spritesheet that mimics the reference movement.

Potential side effects
listAnimationPresets

List the available animation presets along with their perspectives and the eight supported compass directions (N, NE, E, SE, S, SW, W, NW).

Inferred read-only
editSpritesheet

Edit a previously generated spritesheet: re-prompt its underlying animation (edit_mode "prompt"), extend the frame beyond its borders ("outpaint"), or repair a bad loop ("fix_loop").

Potential side effects
createVideo

Generate a short video clip from a source image and a motion text prompt (image-to-video).

Inferred read-only
createVideoFromReferences

Generate a video from 1-5 reference images and a text prompt (references-to-video).

Inferred read-only
editVideo

Edit a previously generated video with a text prompt and optional reference images (video-to-video).

Potential side effects
upscaleVideo

Upscale a previously generated video to twice its resolution (2x).

Inferred read-only
removeBackground

Remove the background from a single image, returning the subject isolated on a transparent background.

Potential side effects
create3DModel

Convert a single source image into a textured 3D model (image-to-3D).

Inferred read-only
rigModel

Rig a 3D model: generate a skeleton and skin weights for an existing GLB so it can be animated.

Inferred read-only
animate3DModel

Generate text-driven skeletal animations for an already-rigged 3D model.

Inferred read-only
animate3DModelPreset

Apply a curated animation preset to an already-rigged 3D model (retargeting).

Inferred read-only
createSoundEffect

Produce a short sound effect (SFX) from a text description, such as "laser gun firing" or "footsteps on gravel".

Inferred read-only
createAmbiance

Produce a looping background ambiance soundscape from a text description, such as "windy forest at dusk" or "busy tavern interior".

Inferred read-only
createMusic

Produce a piece of music from a text description, such as "epic orchestral battle theme" or "calm piano melody", with optional lyrics.

Inferred read-only
createAudioTransform

Remix an existing audio sample (a sound effect, ambiance, or music clip) into a variation guided by a text prompt, for example turning a track into an 80s synthwave or metal version.

Inferred read-only
createVoice

Design a new voice from a character description (such as "deep-voiced warrior" or "cheerful young girl") and have it speak a short line of text, returning a sample of that newly created voice.

Inferred read-only
createSpeech

Convert text to speech by cloning the voice from an audio sample you provide (voice-cloning text-to-speech).

Inferred read-only
createSpeechPreset

Convert text to speech using a named built-in preset voice, with optional emotion and language settings.

Inferred read-only
getImageResults

List images you previously generated through the API, most recent first.

Inferred read-only
getSpriteResults

List spritesheets you previously generated through the API, most recent first.

Inferred read-only
getVideoResults

List videos you previously generated through the API, most recent first.

Inferred read-only
getAudioResults

List audio clips you previously generated through the API, most recent first.

Inferred read-only
get3DModelResults

List 3D models you previously generated through the API, most recent first.

Inferred read-only

CONNECT WITH APPROVAL

Client installation

Review this server and its permissions before adding it. Secret placeholders must be set locally.

Codex

~/.codex/config.toml

[mcp_servers.ludoai]
url = "https://mcp.ludo.ai/mcp"
enabled = true
Claude Code

.mcp.json

{
  "mcpServers": {
    "ludoai": {
      "type": "http",
      "url": "https://mcp.ludo.ai/mcp"
    }
  }
}
Claude Desktop

Settings → Connectors → Add custom connector

Name: ludoai
Remote MCP URL: https://mcp.ludo.ai/mcp

Add this remote URL as a custom connector in Claude Desktop. Availability depends on the user plan and workspace policy.

Cursor

.cursor/mcp.json

{
  "mcpServers": {
    "ludoai": {
      "url": "https://mcp.ludo.ai/mcp"
    }
  }
}
Visual Studio Code

.vscode/mcp.json

Add to Visual Studio Code
{
  "servers": {
    "ludoai": {
      "type": "http",
      "url": "https://mcp.ludo.ai/mcp"
    }
  }
}
Generic MCP

Client-specific MCP configuration

{
  "name": "ludoai",
  "transport": "streamable-http",
  "url": "https://mcp.ludo.ai/mcp"
}
MCP Inspector

Run the official MCP Inspector locally and enter the indexed Streamable HTTP endpoint.

TRUST AND VERIFICATION EVIDENCE

Trust Data Available

BuiltWith Trust API v2 evidence for ludo.ai was fetched 2026-07-26T20:08:41.124Z and is being refreshed.

Trust status RestrictedContent

ludo.ai is assessed as RestrictedContent: Domain runs gambling-related technology.

Indexed

Evidence is source-attributed and does not guarantee that a third-party server is safe. Risk labels are conservative metadata heuristics.