INDIVIDUAL MCP TOOL
getSpriteResults
List spritesheets you previously generated through the API, most recent first.
LIVE ENDPOINT
https://mcp.ludo.ai/mcp
Connect to this endpoint to inspect the live schema for getSpriteResults and invoke it with your own arguments.
Indexed input schema
{}Risk classification
Inferred read-only · medium confidence · heuristic, not a guarantee.
- No write-capable action terms were found; this is not proof that invocation has no side effects.
Parent server
CONNECT WITH APPROVAL
Client installation
Review this server and its permissions before adding it. Secret placeholders must be set locally.
Codex
~/.codex/config.toml
[mcp_servers.ludoai]
url = "https://mcp.ludo.ai/mcp"
enabled = true
Claude Code
.mcp.json
{
"mcpServers": {
"ludoai": {
"type": "http",
"url": "https://mcp.ludo.ai/mcp"
}
}
}
Claude Desktop
Settings → Connectors → Add custom connector
Name: ludoai
Remote MCP URL: https://mcp.ludo.ai/mcp
Add this remote URL as a custom connector in Claude Desktop. Availability depends on the user plan and workspace policy.
Cursor
.cursor/mcp.json
{
"mcpServers": {
"ludoai": {
"url": "https://mcp.ludo.ai/mcp"
}
}
}
Visual Studio Code
.vscode/mcp.json
Add to Visual Studio Code{
"servers": {
"ludoai": {
"type": "http",
"url": "https://mcp.ludo.ai/mcp"
}
}
}
Generic MCP
Client-specific MCP configuration
{
"name": "ludoai",
"transport": "streamable-http",
"url": "https://mcp.ludo.ai/mcp"
}
MCP Inspector
Run the official MCP Inspector locally and enter the indexed Streamable HTTP endpoint.
Related tools
validateApiKeyEndpoint— Validates an API key.createImage— Generate game-art images from a text prompt alone, selecting an image_type (e.generateWithStyle— Generate new images that match the visual style of a reference image: supply a style_image (URL or base64) plus a text prompt describing what to create and an image_type (defaults to sprite).editImage— Modify an existing image according to text instructions: supply a source image (URL or base64) and a prompt describing the changes (e.animateSprite— Animate a static sprite into a spritesheet driven by a motion text prompt (image-to-spritesheet): supply an initial_image (URL or base64) plus a motion_prompt like "walking" or "attack slash", and optionally a final_image to interpolate between a start and end frame.animateSpriteKeyframes— Animate a sprite through up to three fixed keyframes — initial_image, middle_image and final_image (each a URL or base64) — producing a spritesheet that interpolates through the provided frames in order.generatePose— Re-pose an existing sprite into a new target pose while preserving the character, taking a source image (URL or base64), a pose name (or "Other" with a free-text description), and an optional n (1-4) for how many variations to produce.rotateSprite— Re-render an existing sprite from a different camera viewpoint while keeping the same character and pose, taking a source image (URL or base64), a required camera_rotation azimuth (one of 0, 45, 90, 135, 180, -135, -90, -45 degrees), an optional camera_elevation (0, 30, or 60 degrees; omit to keep the current elevation), and an optional n (1-4) for the number of variations.