← ludo.ai

INDIVIDUAL MCP TOOL

createSpeech

Convert text to speech by cloning the voice from an audio sample you provide (voice-cloning text-to-speech).

ludo.ainone authenticationAvailability not checked

LIVE ENDPOINT

https://mcp.ludo.ai/mcp

No auth detected

Connect to this endpoint to inspect the live schema for createSpeech and invoke it with your own arguments.

Indexed input schema

{}

Risk classification

Inferred read-only · medium confidence · heuristic, not a guarantee.

  • No write-capable action terms were found; this is not proof that invocation has no side effects.

Parent server

ludo.ai

CONNECT WITH APPROVAL

Client installation

Review this server and its permissions before adding it. Secret placeholders must be set locally.

Codex

~/.codex/config.toml

[mcp_servers.ludoai]
url = "https://mcp.ludo.ai/mcp"
enabled = true
Claude Code

.mcp.json

{
  "mcpServers": {
    "ludoai": {
      "type": "http",
      "url": "https://mcp.ludo.ai/mcp"
    }
  }
}
Claude Desktop

Settings → Connectors → Add custom connector

Name: ludoai
Remote MCP URL: https://mcp.ludo.ai/mcp

Add this remote URL as a custom connector in Claude Desktop. Availability depends on the user plan and workspace policy.

Cursor

.cursor/mcp.json

{
  "mcpServers": {
    "ludoai": {
      "url": "https://mcp.ludo.ai/mcp"
    }
  }
}
Visual Studio Code

.vscode/mcp.json

Add to Visual Studio Code
{
  "servers": {
    "ludoai": {
      "type": "http",
      "url": "https://mcp.ludo.ai/mcp"
    }
  }
}
Generic MCP

Client-specific MCP configuration

{
  "name": "ludoai",
  "transport": "streamable-http",
  "url": "https://mcp.ludo.ai/mcp"
}
MCP Inspector

Run the official MCP Inspector locally and enter the indexed Streamable HTTP endpoint.

Related tools

  • validateApiKeyEndpoint — Validates an API key.
  • createImage — Generate game-art images from a text prompt alone, selecting an image_type (e.
  • generateWithStyle — Generate new images that match the visual style of a reference image: supply a style_image (URL or base64) plus a text prompt describing what to create and an image_type (defaults to sprite).
  • editImage — Modify an existing image according to text instructions: supply a source image (URL or base64) and a prompt describing the changes (e.
  • animateSprite — Animate a static sprite into a spritesheet driven by a motion text prompt (image-to-spritesheet): supply an initial_image (URL or base64) plus a motion_prompt like "walking" or "attack slash", and optionally a final_image to interpolate between a start and end frame.
  • animateSpriteKeyframes — Animate a sprite through up to three fixed keyframes — initial_image, middle_image and final_image (each a URL or base64) — producing a spritesheet that interpolates through the provided frames in order.
  • generatePose — Re-pose an existing sprite into a new target pose while preserving the character, taking a source image (URL or base64), a pose name (or "Other" with a free-text description), and an optional n (1-4) for how many variations to produce.
  • rotateSprite — Re-render an existing sprite from a different camera viewpoint while keeping the same character and pose, taking a source image (URL or base64), a required camera_rotation azimuth (one of 0, 45, 90, 135, 180, -135, -90, -45 degrees), an optional camera_elevation (0, 30, or 60 degrees; omit to keep the current elevation), and an optional n (1-4) for the number of variations.