← ludo.ai

INDIVIDUAL MCP TOOL

editVideo

Edit a previously generated video with a text prompt and optional reference images (video-to-video).

ludo.ainone authenticationAvailability not checked

LIVE ENDPOINT

https://mcp.ludo.ai/mcp

No auth detected

Connect to this endpoint to inspect the live schema for editVideo and invoke it with your own arguments.

Indexed input schema

{}

Risk classification

Potential side effects detected · medium confidence · heuristic, not a guarantee.

  • A tool name or description contains a write-action term.

Parent server

ludo.ai

CONNECT WITH APPROVAL

Client installation

Review this server and its permissions before adding it. Secret placeholders must be set locally.

Codex

~/.codex/config.toml

[mcp_servers.ludoai]
url = "https://mcp.ludo.ai/mcp"
enabled = true
Claude Code

.mcp.json

{
  "mcpServers": {
    "ludoai": {
      "type": "http",
      "url": "https://mcp.ludo.ai/mcp"
    }
  }
}
Claude Desktop

Settings → Connectors → Add custom connector

Name: ludoai
Remote MCP URL: https://mcp.ludo.ai/mcp

Add this remote URL as a custom connector in Claude Desktop. Availability depends on the user plan and workspace policy.

Cursor

.cursor/mcp.json

{
  "mcpServers": {
    "ludoai": {
      "url": "https://mcp.ludo.ai/mcp"
    }
  }
}
Visual Studio Code

.vscode/mcp.json

Add to Visual Studio Code
{
  "servers": {
    "ludoai": {
      "type": "http",
      "url": "https://mcp.ludo.ai/mcp"
    }
  }
}
Generic MCP

Client-specific MCP configuration

{
  "name": "ludoai",
  "transport": "streamable-http",
  "url": "https://mcp.ludo.ai/mcp"
}
MCP Inspector

Run the official MCP Inspector locally and enter the indexed Streamable HTTP endpoint.

Related tools

  • validateApiKeyEndpoint — Validates an API key.
  • createImage — Generate game-art images from a text prompt alone, selecting an image_type (e.
  • generateWithStyle — Generate new images that match the visual style of a reference image: supply a style_image (URL or base64) plus a text prompt describing what to create and an image_type (defaults to sprite).
  • editImage — Modify an existing image according to text instructions: supply a source image (URL or base64) and a prompt describing the changes (e.
  • animateSprite — Animate a static sprite into a spritesheet driven by a motion text prompt (image-to-spritesheet): supply an initial_image (URL or base64) plus a motion_prompt like "walking" or "attack slash", and optionally a final_image to interpolate between a start and end frame.
  • animateSpriteKeyframes — Animate a sprite through up to three fixed keyframes — initial_image, middle_image and final_image (each a URL or base64) — producing a spritesheet that interpolates through the provided frames in order.
  • generatePose — Re-pose an existing sprite into a new target pose while preserving the character, taking a source image (URL or base64), a pose name (or "Other" with a free-text description), and an optional n (1-4) for how many variations to produce.
  • rotateSprite — Re-render an existing sprite from a different camera viewpoint while keeping the same character and pose, taking a source image (URL or base64), a required camera_rotation azimuth (one of 0, 45, 90, 135, 180, -135, -90, -45 degrees), an optional camera_elevation (0, 30, or 60 degrees; omit to keep the current elevation), and an optional n (1-4) for the number of variations.