← spriteship.com

INDIVIDUAL MCP TOOL

frame_animation

FREE, and NO AI AT ALL — no video model, no credits, nothing to approve.

spriteship.comnone authenticationAvailability not checked

LIVE ENDPOINT

https://spriteship.com/mcp

No auth detected

Connect to this endpoint to inspect the live schema for frame_animation and invoke it with your own arguments.

Indexed input schema

{}

Risk classification

Inferred read-only · medium confidence · heuristic, not a guarantee.

  • No write-capable action terms were found; this is not proof that invocation has no side effects.

Parent server

spriteship.com

CONNECT WITH APPROVAL

Client installation

Review this server and its permissions before adding it. Secret placeholders must be set locally.

Codex

~/.codex/config.toml

[mcp_servers.spriteship]
url = "https://spriteship.com/mcp"
enabled = true
Claude Code

.mcp.json

{
  "mcpServers": {
    "spriteship": {
      "type": "http",
      "url": "https://spriteship.com/mcp"
    }
  }
}
Claude Desktop

Settings → Connectors → Add custom connector

Name: spriteship
Remote MCP URL: https://spriteship.com/mcp

Add this remote URL as a custom connector in Claude Desktop. Availability depends on the user plan and workspace policy.

Cursor

.cursor/mcp.json

{
  "mcpServers": {
    "spriteship": {
      "url": "https://spriteship.com/mcp"
    }
  }
}
Visual Studio Code

.vscode/mcp.json

Add to Visual Studio Code
{
  "servers": {
    "spriteship": {
      "type": "http",
      "url": "https://spriteship.com/mcp"
    }
  }
}
Generic MCP

Client-specific MCP configuration

{
  "name": "spriteship",
  "transport": "streamable-http",
  "url": "https://spriteship.com/mcp"
}
MCP Inspector

Run the official MCP Inspector locally and enter the indexed Streamable HTTP endpoint.

Related tools

  • whoami — Verify the API key and report which powers it has.
  • get_credits — Current credit balance, and optionally the recent ledger.
  • list_projects — All of the user's projects: { id, name, gameType, style, itemCount, createdAt, updatedAt }.
  • get_project — One project with its description and registered mount slots.
  • list_characters — Characters with the re-sync signals: contentVersion (opaque change token — compare for equality, never parse or order), hasActiveJob, apiReady, pose/animation counts, tags, favourite.
  • get_character — The full PhaserCharacter JSON: animations, frameSize, gameType, per-group atlas + spritesheet URLs, poses and mount points.
  • get_character_manifest — The self-describing export contract (tizo-export.
  • list_character_poses — All poses on a character: { id, name, prompt, status pending|done|error, url, pendingSince, errorCode, creditsRefunded }.