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Game Development

spriteship.com

Manages game development projects and characters, including credits, project details, and character synchronization signals.

1 endpoint39 known toolsFirst detected August 15, 2026Last detected August 15, 2026

ENDPOINT 1

https://spriteship.com/mcp

No auth detected

MCP server metadata

Name
spriteship
Version
1.0.0
Capabilities
tools
Server instructions

SpriteShip generates 2D game art (characters with animated spritesheets, tilesets, terrain, textures, backgrounds, levels) and exports it to Phaser, Godot, Unity, GameMaker and Tiled. SPENDING: tools marked PAID cost the user real money. They default to dryRun:true, which returns a cost quote and generates nothing. Never pass dryRun:false until you have shown the user estimatedCredits from a dryRun call and they have approved that specific amount in this conversation. A request to "generate something" starts that approval flow — it is not itself approval. WORKING WITH RESULTS: binary URLs are presigned and expire in about an hour — download them immediately, and never store or commit one. Characters change-track via the opaque contentVersion token (compare for equality only); projects, assets and maps use updatedAt. Most write tools return a jobId to poll with get_job; generate_pose has no job and is polled with list_character_poses instead. Generations take minutes, not seconds. Prefer the free tools where they do the job: frame curation, duplicating an animation, and promoting a pose to a still are no-AI operations that never touch the ledger.

Known tools 39

whoami

Verify the API key and report which powers it has.

Inferred read-only
get_credits

Current credit balance, and optionally the recent ledger.

Inferred read-only
list_projects

All of the user's projects: { id, name, gameType, style, itemCount, createdAt, updatedAt }.

Inferred read-only
get_project

One project with its description and registered mount slots.

Inferred read-only
list_characters

Characters with the re-sync signals: contentVersion (opaque change token — compare for equality, never parse or order), hasActiveJob, apiReady, pose/animation counts, tags, favourite.

Inferred read-only
get_character

The full PhaserCharacter JSON: animations, frameSize, gameType, per-group atlas + spritesheet URLs, poses and mount points.

Inferred read-only
get_character_manifest

The self-describing export contract (tizo-export.

Inferred read-only
list_character_poses

All poses on a character: { id, name, prompt, status pending|done|error, url, pendingSince, errorCode, creditsRefunded }.

Inferred read-only
list_assets

Assets (static / tileset / staged / background / terrain / texture) with slug, hasAnimation, updatedAt, tags and favourite.

Inferred read-only
get_asset

One asset with its revision iterations and typed animation projection.

Inferred read-only
get_custom_fields

Typed custom-field definitions for a character or asset, plus the derived builtins ($animation for characters, $autoplay/$loop for animated assets).

Inferred read-only
get_frames

Presigned per-frame thumbnails for a character animation or an asset motion pair — never inline base64.

Inferred read-only
list_maps

Level-editor maps with updatedAt and hasMapData.

Inferred read-only
get_map

A map row plus its saved level data (layers, placements, per-placement custom-field values).

Inferred read-only
export_map

Engine-ready map JSON built from the SAVED level data, with custom-field values baked in.

Inferred read-only
get_job

Poll a background job.

Inferred read-only
get_export_command

Build the authenticated download URL + a ready-to-run curl line for a zip export (character engine bundle, asset bundle, or map bundle).

Inferred read-only
select_frames

FREE, no AI.

Inferred read-only
duplicate_animation

FREE, no AI.

Inferred read-only
create_animation_from_pose

FREE, no AI.

Inferred read-only
set_asset_runtime_intent

FREE and SYNCHRONOUS (no jobId — do not poll).

Inferred read-only
cancel_job

FREE.

Inferred read-only
frame_animation

FREE, and NO AI AT ALL — no video model, no credits, nothing to approve.

Inferred read-only
rebuild_character

FREE, no AI.

Inferred read-only
mirror_animation

FREE, no AI.

Inferred read-only
reprocess_asset

FREE and SYNCHRONOUS (no jobId — do not poll), no AI.

Inferred read-only
create_project

FREE and SYNCHRONOUS (no jobId — do not poll).

Inferred read-only
create_character

PAID (~150 credits).

Inferred read-only
generate_character_animation

PAID, and the cost MULTIPLIES BY THE NUMBER OF ANIMATIONS (each is its own image-to-video call, ~400 credits at defaults).

Inferred read-only
generate_character_turn

PAID (~400 credits — ONE 2-second rotation video).

Inferred read-only
generate_pose

PAID (~150 credits).

Inferred read-only
animate_asset

PAID (image-to-video, cost scales with duration × pair count).

Inferred read-only
revise_asset

PAID.

Inferred read-only
regen_asset_pair

PAID (~400 credits at defaults).

Inferred read-only
fix_asset_seams

PAID (~100 credits, one image-to-image call).

Inferred read-only
create_asset

tileset and staged REQUIRE gridRows+gridCols (e.

Inferred read-only
retry_job

PAID (only for the sub-steps that still need to run).

Inferred read-only
generate_project_vision

PAID but very cheap (one Gemini call) and SYNCHRONOUS — the result comes back in this response, there is no jobId to poll.

Inferred read-only
suggest_motion_hint

PAID but very cheap (one Gemini call) and SYNCHRONOUS — returns { hint, cost } inline, no jobId.

Inferred read-only

CONNECT WITH APPROVAL

Client installation

Review this server and its permissions before adding it. Secret placeholders must be set locally.

Codex

~/.codex/config.toml

[mcp_servers.spriteship]
url = "https://spriteship.com/mcp"
enabled = true
Claude Code

.mcp.json

{
  "mcpServers": {
    "spriteship": {
      "type": "http",
      "url": "https://spriteship.com/mcp"
    }
  }
}
Claude Desktop

Settings → Connectors → Add custom connector

Name: spriteship
Remote MCP URL: https://spriteship.com/mcp

Add this remote URL as a custom connector in Claude Desktop. Availability depends on the user plan and workspace policy.

Cursor

.cursor/mcp.json

{
  "mcpServers": {
    "spriteship": {
      "url": "https://spriteship.com/mcp"
    }
  }
}
Visual Studio Code

.vscode/mcp.json

Add to Visual Studio Code
{
  "servers": {
    "spriteship": {
      "type": "http",
      "url": "https://spriteship.com/mcp"
    }
  }
}
Generic MCP

Client-specific MCP configuration

{
  "name": "spriteship",
  "transport": "streamable-http",
  "url": "https://spriteship.com/mcp"
}
MCP Inspector

Run the official MCP Inspector locally and enter the indexed Streamable HTTP endpoint.

TRUST AND VERIFICATION EVIDENCE

Loading Trust v2 evidence…

Checking the associated registrable domain. The BuiltWith key remains server-side.

Indexed

Evidence is source-attributed and does not guarantee that a third-party server is safe. Risk labels are conservative metadata heuristics.