INDIVIDUAL MCP TOOL
get_character
The full PhaserCharacter JSON: animations, frameSize, gameType, per-group atlas + spritesheet URLs, poses and mount points.
LIVE ENDPOINT
https://spriteship.com/mcp
Connect to this endpoint to inspect the live schema for get_character and invoke it with your own arguments.
Indexed input schema
{}Risk classification
Inferred read-only · medium confidence · heuristic, not a guarantee.
- No write-capable action terms were found; this is not proof that invocation has no side effects.
Parent server
CONNECT WITH APPROVAL
Client installation
Review this server and its permissions before adding it. Secret placeholders must be set locally.
Codex
~/.codex/config.toml
[mcp_servers.spriteship]
url = "https://spriteship.com/mcp"
enabled = true
Claude Code
.mcp.json
{
"mcpServers": {
"spriteship": {
"type": "http",
"url": "https://spriteship.com/mcp"
}
}
}
Claude Desktop
Settings → Connectors → Add custom connector
Name: spriteship
Remote MCP URL: https://spriteship.com/mcp
Add this remote URL as a custom connector in Claude Desktop. Availability depends on the user plan and workspace policy.
Cursor
.cursor/mcp.json
{
"mcpServers": {
"spriteship": {
"url": "https://spriteship.com/mcp"
}
}
}
Visual Studio Code
.vscode/mcp.json
Add to Visual Studio Code{
"servers": {
"spriteship": {
"type": "http",
"url": "https://spriteship.com/mcp"
}
}
}
Generic MCP
Client-specific MCP configuration
{
"name": "spriteship",
"transport": "streamable-http",
"url": "https://spriteship.com/mcp"
}
MCP Inspector
Run the official MCP Inspector locally and enter the indexed Streamable HTTP endpoint.
Related tools
whoami— Verify the API key and report which powers it has.get_credits— Current credit balance, and optionally the recent ledger.list_projects— All of the user's projects: { id, name, gameType, style, itemCount, createdAt, updatedAt }.get_project— One project with its description and registered mount slots.list_characters— Characters with the re-sync signals: contentVersion (opaque change token — compare for equality, never parse or order), hasActiveJob, apiReady, pose/animation counts, tags, favourite.get_character_manifest— The self-describing export contract (tizo-export.list_character_poses— All poses on a character: { id, name, prompt, status pending|done|error, url, pendingSince, errorCode, creditsRefunded }.list_assets— Assets (static / tileset / staged / background / terrain / texture) with slug, hasAnimation, updatedAt, tags and favourite.