← idlescreens.com

INDIVIDUAL MCP TOOL

publishScene

Publish a scene to a channel.

idlescreens.comnone authenticationAvailability not checked

LIVE ENDPOINT

https://idlescreens.com/mcp

No auth detected

Connect to this endpoint to inspect the live schema for publishScene and invoke it with your own arguments.

Indexed input schema

{}

Risk classification

Potential side effects detected · medium confidence · heuristic, not a guarantee.

  • A tool name or description contains a write-action term.

Parent server

idlescreens.com

CONNECT WITH APPROVAL

Client installation

Review this server and its permissions before adding it. Secret placeholders must be set locally.

Codex

~/.codex/config.toml

[mcp_servers.idle-server]
url = "https://idlescreens.com/mcp"
enabled = true
Claude Code

.mcp.json

{
  "mcpServers": {
    "idle-server": {
      "type": "http",
      "url": "https://idlescreens.com/mcp"
    }
  }
}
Claude Desktop

Settings → Connectors → Add custom connector

Name: idle-server
Remote MCP URL: https://idlescreens.com/mcp

Add this remote URL as a custom connector in Claude Desktop. Availability depends on the user plan and workspace policy.

Cursor

.cursor/mcp.json

{
  "mcpServers": {
    "idle-server": {
      "url": "https://idlescreens.com/mcp"
    }
  }
}
Visual Studio Code

.vscode/mcp.json

Add to Visual Studio Code
{
  "servers": {
    "idle-server": {
      "type": "http",
      "url": "https://idlescreens.com/mcp"
    }
  }
}
Generic MCP

Client-specific MCP configuration

{
  "name": "idle-server",
  "transport": "streamable-http",
  "url": "https://idlescreens.com/mcp"
}
MCP Inspector

Run the official MCP Inspector locally and enter the indexed Streamable HTTP endpoint.

Related tools

  • createChannel — Claim a private channel and get its capability token.
  • createOwnerKey — Mint an OWNER key: an identity that outlives any single channel.
  • getPolicy — Read a channel's publish POLICY — the house rules an incoming scene is measured against.
  • remixChannel — Fork another channel's CURRENT scene into a brand-new channel that YOU own — the atomic, server-side equivalent of "create a new channel and publish this scene into it." The server reads the source channel's live, steered state (its resolvedSpec) and republishes it, preserving the seed for visual fidelity.
  • overlay — Flash ephemeral floating text over whatever the channel is rendering — status lines, notifications, telemetry.
  • listSavers — List all available classic (built-in) savers with their IDs, labels, and descriptions.
  • previewScene — Render a SaverSpec (or idle-sequence envelope) as a static SVG preview and compute a perception bundle — what a non-vision agent needs to "see" the scene.
  • previewDiff — Compare two SaverSpecs side by side — "is B better than A?" Stateless, no channel needed.