INDIVIDUAL MCP TOOL
previewScene
Render a SaverSpec (or idle-sequence envelope) as a static SVG preview and compute a perception bundle — what a non-vision agent needs to "see" the scene.
LIVE ENDPOINT
https://idlescreens.com/mcp
Connect to this endpoint to inspect the live schema for previewScene and invoke it with your own arguments.
Indexed input schema
{}Risk classification
Inferred read-only · medium confidence · heuristic, not a guarantee.
- No write-capable action terms were found; this is not proof that invocation has no side effects.
Parent server
CONNECT WITH APPROVAL
Client installation
Review this server and its permissions before adding it. Secret placeholders must be set locally.
Codex
~/.codex/config.toml
[mcp_servers.idle-server]
url = "https://idlescreens.com/mcp"
enabled = true
Claude Code
.mcp.json
{
"mcpServers": {
"idle-server": {
"type": "http",
"url": "https://idlescreens.com/mcp"
}
}
}
Claude Desktop
Settings → Connectors → Add custom connector
Name: idle-server
Remote MCP URL: https://idlescreens.com/mcp
Add this remote URL as a custom connector in Claude Desktop. Availability depends on the user plan and workspace policy.
Cursor
.cursor/mcp.json
{
"mcpServers": {
"idle-server": {
"url": "https://idlescreens.com/mcp"
}
}
}
Visual Studio Code
.vscode/mcp.json
Add to Visual Studio Code{
"servers": {
"idle-server": {
"type": "http",
"url": "https://idlescreens.com/mcp"
}
}
}
Generic MCP
Client-specific MCP configuration
{
"name": "idle-server",
"transport": "streamable-http",
"url": "https://idlescreens.com/mcp"
}
MCP Inspector
Run the official MCP Inspector locally and enter the indexed Streamable HTTP endpoint.
Related tools
createChannel— Claim a private channel and get its capability token.createOwnerKey— Mint an OWNER key: an identity that outlives any single channel.getPolicy— Read a channel's publish POLICY — the house rules an incoming scene is measured against.remixChannel— Fork another channel's CURRENT scene into a brand-new channel that YOU own — the atomic, server-side equivalent of "create a new channel and publish this scene into it." The server reads the source channel's live, steered state (its resolvedSpec) and republishes it, preserving the seed for visual fidelity.overlay— Flash ephemeral floating text over whatever the channel is rendering — status lines, notifications, telemetry.publishScene— Publish a scene to a channel.listSavers— List all available classic (built-in) savers with their IDs, labels, and descriptions.previewDiff— Compare two SaverSpecs side by side — "is B better than A?" Stateless, no channel needed.