← polyfork.dev

INDIVIDUAL MCP TOOL

get_variant

Turn a plain-words request ("oak cask", "taller", "five sails") into a ready call.

polyfork.devnone authenticationAvailability not checked

LIVE ENDPOINT

https://polyfork.dev/mcp

No auth detected

Connect to this endpoint to inspect the live schema for get_variant and invoke it with your own arguments.

Indexed input schema

{}

Risk classification

Inferred read-only · medium confidence · heuristic, not a guarantee.

  • No write-capable action terms were found; this is not proof that invocation has no side effects.

Parent server

polyfork.dev

CONNECT WITH APPROVAL

Client installation

Review this server and its permissions before adding it. Secret placeholders must be set locally.

Codex

~/.codex/config.toml

[mcp_servers.polyfork]
url = "https://polyfork.dev/mcp"
enabled = true
Claude Code

.mcp.json

{
  "mcpServers": {
    "polyfork": {
      "type": "http",
      "url": "https://polyfork.dev/mcp"
    }
  }
}
Claude Desktop

Settings → Connectors → Add custom connector

Name: polyfork
Remote MCP URL: https://polyfork.dev/mcp

Add this remote URL as a custom connector in Claude Desktop. Availability depends on the user plan and workspace policy.

Cursor

.cursor/mcp.json

{
  "mcpServers": {
    "polyfork": {
      "url": "https://polyfork.dev/mcp"
    }
  }
}
Visual Studio Code

.vscode/mcp.json

Add to Visual Studio Code
{
  "servers": {
    "polyfork": {
      "type": "http",
      "url": "https://polyfork.dev/mcp"
    }
  }
}
Generic MCP

Client-specific MCP configuration

{
  "name": "polyfork",
  "transport": "streamable-http",
  "url": "https://polyfork.dev/mcp"
}
MCP Inspector

Run the official MCP Inspector locally and enter the indexed Streamable HTTP endpoint.

Related tools

  • search_assets — Search the Polyfork catalogue of low-poly 3D assets for three.
  • get_asset — Full detail for one asset: real-world size in metres, triangle count, palette, animatable parts, renders you can open to SEE it, and the correct download URLs for the caller.
  • find_matching — Given one asset, return assets that BELONG IN A SCENE WITH IT: same kit first, then shared palette, then compatible real-world scale, spread across classes so you get a house, a tree and a barrel rather than eight houses.
  • preview_scene — Compose assets into a scene and return a URL the user can OPEN and orbit.
  • list_kits — Kits are coherent sets built to one palette and one grid.
  • get_kit — Every published part of one kit, with the same detail get_asset gives, so you can compose a whole scene from one call.
  • get_terrain — AT WHAT HEIGHT DO I PLACE THIS, and where can I build.
  • who_am_i — What this connection can currently do: whether a key is attached, which assets and kits it owns, and therefore which downloads will work.