INDIVIDUAL MCP TOOL
find_matching
Given one asset, return assets that BELONG IN A SCENE WITH IT: same kit first, then shared palette, then compatible real-world scale, spread across classes so you get a house, a tree and a barrel rather than eight houses.
LIVE ENDPOINT
https://polyfork.dev/mcp
Connect to this endpoint to inspect the live schema for find_matching and invoke it with your own arguments.
Indexed input schema
{}Risk classification
Inferred read-only · medium confidence · heuristic, not a guarantee.
- No write-capable action terms were found; this is not proof that invocation has no side effects.
Parent server
CONNECT WITH APPROVAL
Client installation
Review this server and its permissions before adding it. Secret placeholders must be set locally.
Codex
~/.codex/config.toml
[mcp_servers.polyfork]
url = "https://polyfork.dev/mcp"
enabled = true
Claude Code
.mcp.json
{
"mcpServers": {
"polyfork": {
"type": "http",
"url": "https://polyfork.dev/mcp"
}
}
}
Claude Desktop
Settings → Connectors → Add custom connector
Name: polyfork
Remote MCP URL: https://polyfork.dev/mcp
Add this remote URL as a custom connector in Claude Desktop. Availability depends on the user plan and workspace policy.
Cursor
.cursor/mcp.json
{
"mcpServers": {
"polyfork": {
"url": "https://polyfork.dev/mcp"
}
}
}
Visual Studio Code
.vscode/mcp.json
Add to Visual Studio Code{
"servers": {
"polyfork": {
"type": "http",
"url": "https://polyfork.dev/mcp"
}
}
}
Generic MCP
Client-specific MCP configuration
{
"name": "polyfork",
"transport": "streamable-http",
"url": "https://polyfork.dev/mcp"
}
MCP Inspector
Run the official MCP Inspector locally and enter the indexed Streamable HTTP endpoint.
Related tools
search_assets— Search the Polyfork catalogue of low-poly 3D assets for three.get_asset— Full detail for one asset: real-world size in metres, triangle count, palette, animatable parts, renders you can open to SEE it, and the correct download URLs for the caller.get_variant— Turn a plain-words request ("oak cask", "taller", "five sails") into a ready call.preview_scene— Compose assets into a scene and return a URL the user can OPEN and orbit.list_kits— Kits are coherent sets built to one palette and one grid.get_kit— Every published part of one kit, with the same detail get_asset gives, so you can compose a whole scene from one call.get_terrain— AT WHAT HEIGHT DO I PLACE THIS, and where can I build.who_am_i— What this connection can currently do: whether a key is attached, which assets and kits it owns, and therefore which downloads will work.