INDIVIDUAL MCP TOOL
get_integration_guide
Everything needed to make a browser game multiplayer with GameRelay: pick your shape, three complete starters, entities (synced, smoothed objects), events, requests to the host, claims, inputs, state and timers, slots and teams, host changes, relay.tick, debugging, then rooms, lobbies, parties, chat, leaderboards, player saves, signed-in players (JWT tokens), moderation, webhooks and limits.
LIVE ENDPOINT
https://gamerelay.io/mcp
Connect to this endpoint to inspect the live schema for get_integration_guide and invoke it with your own arguments.
Indexed input schema
{}Risk classification
Inferred read-only · medium confidence · heuristic, not a guarantee.
- No write-capable action terms were found; this is not proof that invocation has no side effects.
Parent server
CONNECT WITH APPROVAL
Client installation
Review this server and its permissions before adding it. Secret placeholders must be set locally.
Codex
~/.codex/config.toml
[mcp_servers.gamerelay]
url = "https://gamerelay.io/mcp"
enabled = true
Claude Code
.mcp.json
{
"mcpServers": {
"gamerelay": {
"type": "http",
"url": "https://gamerelay.io/mcp"
}
}
}
Claude Desktop
Settings → Connectors → Add custom connector
Name: gamerelay
Remote MCP URL: https://gamerelay.io/mcp
Add this remote URL as a custom connector in Claude Desktop. Availability depends on the user plan and workspace policy.
Cursor
.cursor/mcp.json
{
"mcpServers": {
"gamerelay": {
"url": "https://gamerelay.io/mcp"
}
}
}
Visual Studio Code
.vscode/mcp.json
Add to Visual Studio Code{
"servers": {
"gamerelay": {
"type": "http",
"url": "https://gamerelay.io/mcp"
}
}
}
Generic MCP
Client-specific MCP configuration
{
"name": "gamerelay",
"transport": "streamable-http",
"url": "https://gamerelay.io/mcp"
}
MCP Inspector
Run the official MCP Inspector locally and enter the indexed Streamable HTTP endpoint.
Related tools
get_starter_game— The fastest way to a playable multiplayer game: a complete, working single-file HTML game using the GameRelay SDK, with rooms and an invite link already wired up.check_public_key— Check that a GameRelay public key (gr_pub_…) belongs to a live instance, and show which features it has on (saves and leaderboards, parties, chat), its default room size and what its plan includes.