INDIVIDUAL MCP TOOL
sample_scene
Numerically preview a scene: evaluates keyframes AND node graphs at N evenly spaced times and returns each moving prop as a value series (the same math the editor preview runs).
LIVE ENDPOINT
https://api.keyframer.dev/mcp
Connect to this endpoint to inspect the live schema for sample_scene and invoke it with your own arguments.
Indexed input schema
{}Risk classification
Inferred read-only · medium confidence · heuristic, not a guarantee.
- No write-capable action terms were found; this is not proof that invocation has no side effects.
Parent server
CONNECT WITH APPROVAL
Client installation
Review this server and its permissions before adding it. Secret placeholders must be set locally.
Codex
~/.codex/config.toml
[mcp_servers.keyframer]
url = "https://api.keyframer.dev/mcp"
enabled = true
Claude Code
.mcp.json
{
"mcpServers": {
"keyframer": {
"type": "http",
"url": "https://api.keyframer.dev/mcp"
}
}
}
Claude Desktop
Settings → Connectors → Add custom connector
Name: keyframer
Remote MCP URL: https://api.keyframer.dev/mcp
Add this remote URL as a custom connector in Claude Desktop. Availability depends on the user plan and workspace policy.
Cursor
.cursor/mcp.json
{
"mcpServers": {
"keyframer": {
"url": "https://api.keyframer.dev/mcp"
}
}
}
Visual Studio Code
.vscode/mcp.json
Add to Visual Studio Code{
"servers": {
"keyframer": {
"type": "http",
"url": "https://api.keyframer.dev/mcp"
}
}
}
Generic MCP
Client-specific MCP configuration
{
"name": "keyframer",
"transport": "streamable-http",
"url": "https://api.keyframer.dev/mcp"
}
MCP Inspector
Run the official MCP Inspector locally and enter the indexed Streamable HTTP endpoint.
Related tools
search_recipes— Search 150+ free Keyframer recipes (bounce, carousels, progress rings, particles, text effects, shaders, scroll animations…).get_recipe— Fetch one recipe by slug: metadata, the scene JSON (usable as a starting point for create_scene), and the generated React Native Reanimated component code.get_scene_format— The Keyframer scene JSON format — read this before authoring a scene.validate_scene— Validate a scene against the Keyframer format before create_scene or generate_code.create_scene— Save a scene and get an editor URL where it opens in the visual editor (timeline, canvas, node graphs, mobile QR preview).update_scene— Replace the content of one of your scenes (full scene JSON, validated first) — the edit loop for iterating instead of duplicating.list_scenes— List the scenes in the connected Keyframer account (id, name, updated, visibility).get_scene— Fetch one of your scenes (or any public scene) as JSON — edit it and re-save with update_scene, or feed it to generate_code.