← perfboarddesigner.com

INDIVIDUAL MCP TOOL

new_project

Starts a project kept here under a projectId: a blank board, or one of the example projects (perfboard://examples/.

perfboarddesigner.comnone authenticationAvailability not checked

LIVE ENDPOINT

https://mcp.perfboarddesigner.com/mcp

No auth detected

Connect to this endpoint to inspect the live schema for new_project and invoke it with your own arguments.

Indexed input schema

{}

Risk classification

Inferred read-only · medium confidence · heuristic, not a guarantee.

  • No write-capable action terms were found; this is not proof that invocation has no side effects.

Parent server

perfboarddesigner.com

CONNECT WITH APPROVAL

Client installation

Review this server and its permissions before adding it. Secret placeholders must be set locally.

Codex

~/.codex/config.toml

[mcp_servers.perfboard-designer]
url = "https://mcp.perfboarddesigner.com/mcp"
enabled = true
Claude Code

.mcp.json

{
  "mcpServers": {
    "perfboard-designer": {
      "type": "http",
      "url": "https://mcp.perfboarddesigner.com/mcp"
    }
  }
}
Claude Desktop

Settings → Connectors → Add custom connector

Name: perfboard-designer
Remote MCP URL: https://mcp.perfboarddesigner.com/mcp

Add this remote URL as a custom connector in Claude Desktop. Availability depends on the user plan and workspace policy.

Cursor

.cursor/mcp.json

{
  "mcpServers": {
    "perfboard-designer": {
      "url": "https://mcp.perfboarddesigner.com/mcp"
    }
  }
}
Visual Studio Code

.vscode/mcp.json

Add to Visual Studio Code
{
  "servers": {
    "perfboard-designer": {
      "type": "http",
      "url": "https://mcp.perfboarddesigner.com/mcp"
    }
  }
}
Generic MCP

Client-specific MCP configuration

{
  "name": "perfboard-designer",
  "transport": "streamable-http",
  "url": "https://mcp.perfboarddesigner.com/mcp"
}
MCP Inspector

Run the official MCP Inspector locally and enter the indexed Streamable HTTP endpoint.

Related tools

  • list_parts — Lists the parts a project can place.
  • get_part — Everything needed to place parts: for each, which project file list it goes in, its pins (offsets from pin 1 at rotation 0) and pin labels, polarity, value unit, holes its body covers, and an example entry.
  • edit_project — Changes a project kept here, by a list of ops applied in order: add_part, update_part (move, turn, change value or ref), remove_parts, add_wire (from/to, or a `path` of holes made into one wire per leg), update_wire, remove_wires, set_board, add_cuts / remove_cuts (stripboard), set_pad.
  • get_project — The whole project file of a project kept here, as the editor would save it (version 3), one entry per line.
  • validate_project — Checks a project file and lists every problem with where it is: entries the editor would leave out, unknown parts, pins off the board, two parts' pins or leads in one hole, overlapping parts, wires that connect nothing (a loose end, or no pins on their net), duplicate wires, a two-lead part with both leads on one net (shorted out), a wire passing over a pin or lead without ending there (so not joined to it), IC pins and two-lead parts' leads connected to nothing, supply rails shorted together, and on a stripboard, pins shorted by a strip or sitting in a cut hole.
  • get_nets — Which pins the board connects: every net with its name (from its pins, e.
  • get_pin_positions — Where every placed part's pins land, as [column, row] holes, with pin numbers and labels (e.
  • render_board — Draws the board as text, one cell per hole with column and row numbers: each part's pins by a key letter and pin number (a1, a2.