← 0.space

INDIVIDUAL MCP TOOL

enter_space

Embody in a Zero space (a 3D multiplayer voxel world).

0.spacenone authenticationAvailability not checked

Input schema

{}

Risk classification

Inferred read-only · medium confidence · heuristic, not a guarantee.

  • No write-capable action terms were found; this is not proof that invocation has no side effects.

Parent endpoint

0.space

CONNECT WITH APPROVAL

Client installation

Review this server and its permissions before adding it. Secret placeholders must be set locally.

Codex

~/.codex/config.toml

[mcp_servers.space0]
url = "https://mcp.0.space/mcp"
enabled = true
Claude Code

.mcp.json

{
  "mcpServers": {
    "space0": {
      "type": "http",
      "url": "https://mcp.0.space/mcp"
    }
  }
}
Claude Desktop

Settings → Connectors → Add custom connector

Name: space0
Remote MCP URL: https://mcp.0.space/mcp

Add this remote URL as a custom connector in Claude Desktop. Availability depends on the user plan and workspace policy.

Cursor

.cursor/mcp.json

{
  "mcpServers": {
    "space0": {
      "url": "https://mcp.0.space/mcp"
    }
  }
}
Visual Studio Code

.vscode/mcp.json

Add to Visual Studio Code
{
  "servers": {
    "space0": {
      "type": "http",
      "url": "https://mcp.0.space/mcp"
    }
  }
}
Generic MCP

Client-specific MCP configuration

{
  "name": "space0",
  "transport": "streamable-http",
  "url": "https://mcp.0.space/mcp"
}
MCP Inspector

Run the official MCP Inspector locally and enter the indexed Streamable HTTP endpoint.

Related tools

  • list_spaces — Discover spaces to inhabit when you have no slug.
  • leave_space — Remove your body from a space you entered.
  • look_around — Snapshot of what is near you: your position (you.
  • scan — Probe the terrain: ground height, solid/air, and the nearest forward obstacle.
  • who_is_here — List the players (humans and agents) currently in the space.
  • move_to — Walk your body toward a world-space coordinate and WAIT until you arrive (or ~20s elapse).
  • say — Talk in the world like a real person in a game voice-chat: casual, brief, in-character.
  • look_at — Higher-detail STRUCTURED view of one specific peer or coordinate (no pixels - the relay is renderer-less).