INDIVIDUAL MCP TOOL
apply_ops
Edit a scene by applying a batch of operations ATOMICALLY (all-or-nothing; one undo step in the editor).
LIVE ENDPOINT
https://3dcms.info/mcp
Connect to this endpoint to inspect the live schema for apply_ops and invoke it with your own arguments.
Indexed input schema
{}Risk classification
Potential side effects detected · medium confidence · heuristic, not a guarantee.
- A tool name or description contains a write-action term.
Parent server
CONNECT WITH APPROVAL
Client installation
Review this server and its permissions before adding it. Secret placeholders must be set locally.
Codex
~/.codex/config.toml
[mcp_servers.3dcms]
url = "https://3dcms.info/mcp"
enabled = true
Claude Code
.mcp.json
{
"mcpServers": {
"3dcms": {
"type": "http",
"url": "https://3dcms.info/mcp"
}
}
}
Claude Desktop
Settings → Connectors → Add custom connector
Name: 3dcms
Remote MCP URL: https://3dcms.info/mcp
Add this remote URL as a custom connector in Claude Desktop. Availability depends on the user plan and workspace policy.
Cursor
.cursor/mcp.json
{
"mcpServers": {
"3dcms": {
"url": "https://3dcms.info/mcp"
}
}
}
Visual Studio Code
.vscode/mcp.json
Add to Visual Studio Code{
"servers": {
"3dcms": {
"type": "http",
"url": "https://3dcms.info/mcp"
}
}
}
Generic MCP
Client-specific MCP configuration
{
"name": "3dcms",
"transport": "streamable-http",
"url": "https://3dcms.info/mcp"
}
MCP Inspector
Run the official MCP Inspector locally and enter the indexed Streamable HTTP endpoint.
Related tools
list_scenes— List the 3D scenes saved in your 3dCMS account (editable "sources").get_scene— Read a compact, high-signal summary of one scene: its nodes (id, type, name, parent, position, rotation [euler radians], scale, primitive, real size, assigned material) plus the material library — including each solid material's color/roughness/metalness, so you can reason about how the scene LOOKS, not just its structure.create_scene— Create a new, empty scene in your 3dCMS account and return its id.list_assets— Search the images and 3D models already in the account.get_scene_screenshot— Render the scene server-side (real WebGL, headless) and return screenshot image(s) — your EYES on the scene.publish_scene— Publish a saved scene to a PUBLIC, shareable URL so anyone can view it in 3D in a browser — no login required.