Game Development
eve-kill.com
Provides search and detailed information about EVE Online entities, characters, corporations, and killmails.
ENDPOINT 1
https://mcp.eve-kill.com/mcp
Known tools 45
searchSearch across EVE Online entities by name or ticker.
entity_overviewSummary stats card for a character, corporation, alliance, ship type, system, or region.
entity_killsRecent killmails involving an entity.
killmailFull detail of a single killmail: victim, all attackers, final blow, ship, location, ISK value, point total.
killmail_fittingStructured fit for a killmail: modules grouped by slot (high/med/low/rig/subsystem) + drones + charges, plus fit hash and family hash (variant cluster key).
dogma_evalCompute dogma stats for a fit: DPS, alpha, EHP (shield/armor/hull), cap (stable/time-to-empty), align time, max velocity, signature, targeting, fitting (PG/CPU/calibration).
fit_compareDiff two fits stat-by-stat.
ship_infoStatic SDE data for a hull: class/race/tech, all slots, base HP + resist profile, speed/sig/align inputs, sensor profile, drone bay, cargo, PG/CPU/calibration.
item_infoStatic SDE data for a module, charge, drone, implant or booster: category/group/meta, tech level, fitting cost (PG/CPU/calibration), activation cost + cycle, range, tracking, variants within the family.
system_infoStatic + topological info for a solar system: sec status + band, region, constellation, adjacent systems (stargate neighbors with their sec status), station count, whether the system is a pipe bottleneck (only reachable via N neighbors).
ship_compareSide-by-side hull stat comparison between two ships — base HP, resists, speed, fitting, drone bay, sensors.
doctrine_detectIdentify dominant fit doctrines for a character/corporation/alliance in a time window.
meta_pulseGlobal doctrine/meta scan.
killmail_forensicsPost-mortem on a killmail.
coalition_graphTime-windowed alliance co-occurrence graph derived from battle teams.
character_historyInferred corporation and alliance membership history for a character, derived from ordered killmails they appeared in (as attacker or victim).
pilot_efficiencyPer-pilot performance stats, optionally scoped to a ship type.
flies_withFrequent wingmates of a character — who they most often appear alongside on killmails in the last 90 days.
hunts_inPreferred hunting grounds of a character — systems where they most often appear on killmails in the last 90 days.
hunted_byCharacters who most often kill this character (last 90 days).
preys_onCharacters who this character most often kills (last 90 days).
compareHead-to-head between two characters (last 90 days).
kills_withCount of killmails where two characters were both attackers (same side), with optional filters: what each side was flying, what was killed, where, and when.
ships_usedHow many kills/losses a character (or corp/alliance) racked up while flying various ships, with optional single-ship focus and time window.
battle_reportBreakdown of a single battle: teams, per-alliance or per-corp kill/loss tallies, total ISK destroyed, duration, location.
find_battlesRecent battles matching filters.
entity_topTop-N breakdown for a character, corporation, or alliance on one dimension.
entity_timelineActivity over time for an entity: kills, losses, ISK destroyed/lost bucketed by day/month/year.
system_pulseActivity heat for a solar system over a window.
expensive_lossesMost valuable killmails matching filters.
capsuleer_dossierOne-shot character intel report combining overview stats, top ships/systems, archetype tags (FC/CAPITAL/SUPER/BLOPS/LOGI/CYNO/GANKER/NEWBIE) derived from 90d flight history, top wingmates, and playstyle breakdown.
killmail_storyA single killmail rendered as a short narrative: victim, ship, what system, how many attackers, who landed final blow, and contextual color (ISK value, sec status, time).
route_dangerStargate route between two solar systems, annotated per-hop with security band, recent kill count, and a danger score.
war_reportHead-to-head report between two entities (characters, corporations, or alliances).
global_pulseGlobal activity firehose: hottest solar systems, most active alliances and corporations over a recent window (default 1 hour).
me_dossierYour own full intel dossier: lifetime stats, archetype tags (FC/CAPITAL/BLOPS/LOGI/etc.), 90d playstyle, top ships, top systems, top wingmates.
me_overviewYour lifetime kill/loss stats card with top ships/systems/corps.
me_killsYour recent killmails.
me_flies_withYour frequent wingmates from Memgraph (last 90 days).
me_hunts_inYour preferred hunting grounds — systems you're most active in.
me_hunted_byCharacters who most often kill you — 'who hunts me'.
me_preys_onCharacters you most often kill.
me_ships_usedYour kills/losses broken down by ship flown, with optional time window and single-ship focus.
me_kills_withHow many killmails you and a partner share, with optional ship/location/time filters and breakdowns.
me_timelineYour activity over time (kills/losses/ISK per day/month/year).